STANFORD Stanford Interactive Workspaces Project

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Photos and Videos

Note: these photos and videos are all copyright (c) 1999-2002 Board of Trustees of Stanford University.  Reproduction by non-Stanford parties requires express permission.

Photos of the Gates iRoom (main research lab)

  • iRoom (re)construction photos, 1999-2001
  • Construction and development of the Mural.  For research information about the Mural, visit the Graphics Lab web.
  • medium and large versions of the photo at right, for hi-res reproduction

Other Interactive Workspaces at Stanford

Here are other sites at Stanford that are adopting iRoom software.
More photos of some of these sites can be found in Maureen Stone's presentation from the October 2001 retreat.

Stanford Learning Lab experimental facility in Vining Laboratory.  This is one of the potential prototypes for distance-learning classrooms in the under-construction Wallenberg Hall.

The FlexLab in Meyer Library, used by the Program in Writing & Rhetoric

The "iRoom-to-Go" at CIFE

The jRoom (Brian Luehrs's iRoom in a cubicle)

Videos in RealVideo format (download free player)

Quick jump to:
iRoom Intro | iClub | PointRight | CIFE 4D Demo | FlowMenu | PostBrainstorm & Stick It on the Wall | Geometer's Workbench

iRoom General Demo.  This video by Brad Johanson shows a brief scenario of how an interactive workspace might be used.  It was filmed in the iRoom at Stanford and uses many of the technologies that have been developed by the Interactive Workspaces Group.  The video was originally shown during Brad's Ph.D. orals on November 29, 2001.

iClub.  The interactive dance club of the future using iRoom technology, and maybe the coolest application built on iROS, iClub combines a computer-controlled DJ with visuals synchronized to the music, the ability for guests to influence music playback (speed, low pass audio filter, interactively-triggered sound effects, and voting on which song to play next), and the ability to integrate physical UI devices such as sliders and wands (no wands in the video) into the environment. It is easy to extend iClub with new A/V modules, integrate new physical input devices such as those being developed by iStuff, and tolerate transient failures of hardware or software during an iClub session.  iClub was a highly successful CS294 project by Josh Samberg, Xiaowei Li, Yeon Jin Lee, and Kabir Vadera.

  • 720x480 (QuickTime 265 MB)Note: This file may look grainy/choppy when played back using the QuickTime plug-in.  For best results, save the file locally by right-clicking, then open it directly to launch the QuickTime player.  We are working on generating a higher quality version using RealVideo compressors. 
  • 10-second excerpt from the above clip
  • 2-page Abstract

PointRight.  PointRight is a software system that allows a single mouse and keyboard to control multiple screens. When the cursor reaches the edge of a screen it seamlessly moves to the adjacent screen, and keyboard control is simultaneously redirected to that machine. Laptops may also redirect their keyboard and pointing device, and multiple pointers are supported simultaneously. The system automatically reconfigures itself as displays go on or off, including as laptops enter and leave the PointRight display set (by starting or stopping the PointRight application).  PointRight is one of the software components available for download.

CIFE FourD Demo.  The 4D project at the Center for Integrated Facilities Engineering (CIFE) is investigating construction planning tools that augment traditional 3D CAD tools with the temporal dimension of construction.  The CIFE research prototype software suite makes an appearance in the iRoom General Demo above.  This video clip focuses specifically on the construction-management features of the 4D software and how they are enabled by the iRoom.

  • [links to video and publications TBD]

FlowMenu is a new kind of marking menu developed for use with a pen device on display surfaces such as large, high resolution, wall-mounted displays. It integrates capabilities of previously separate mechanisms such as marking menus and Quikwriting, and facilitates the entry of multiple commands. While using this menu, the pen never has to leave the active surface so that consecutive menu selections, data entry (text and parameters) and direct manipulation tasks can be integrated fluidly.

PostBrainstorm: Fluid Interactions with Wall Sized Displays.  This video demonstrates a digital brainstorming tool that embodies new interaction techniques for direct pen-based interaction on the Interactive Mural, a large (6’x3.5’) high-resolution (64 dpi) display.  PostBrainstorm has been used by groups of professional product designers. We have adapted and extended techniques that were developed for electronic whiteboards and generalized the use of the FlowMenu to execute a wide variety of actions in a single pen stroke.  Our “interactive wall” metaphor supports both free-hand sketching and creation/import of high-resolution materials, such as images, 3D models and GUI application windows, without cluttering the visual work area with control devices.

The Geometer's Workbench: An Experiment in Interacting with a Large, High Resolution Display.


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